O N E   R U N

Playable prototype. Draft 5 cards, fight 5 forms, one attempt.
Art direction: bold graphic — shapes and type, no fantasy.

ONE
RUN
GAUNTLET CCIV
Everyone alive plays this exact run today. One attempt. Nothing can be bought.
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NEXT GAUNTLET IN —
Draft
#204
You can see everything you'll face. Same 12 cards, same 5 forms, for every player alive. Solve it.
TODAY'S FORMS — TAP TO INSPECT
Tap a form to see what it does to you.
0 / 5 CHOSEN
Form 1
0 PTS
SEEKER
FORM22 / 22
◤ INTENDS: STRIKE 6
CALM
Play cards, then end turn.
YOU 50 / 50
Touch a card to see what it does · ⚔ damage · ◈ block · ✚ heal · ⚡ energy

HOW TO READ A CARD

RED — ATTACKThe number is damage dealt to the form.
BLUE — BLOCKAbsorbs incoming damage. Gone at end of turn.
GREEN — HEALRestores your health, up to 50.
PURPLE — UTILITYEnergy, repeats, damage boosts.

THE RULES

3
ENERGYYou get 3 per turn. The small purple number on a card is its cost. Refills each turn.
ONCE PER TURNEach card can be played once per turn, then refreshes. No luck, no shuffling — every score difference is a decision difference.
INTENTThe red bar shows exactly what the form will do when you end your turn. Plan against it.
ENRAGEAfter 6 turns on a form, its attack climbs every turn. You cannot stall — turtling has a deadline.
5
FIVE FORMSBeat all five to clear. Health carries over — surviving with more HP scores far higher.
1
ONE ATTEMPTEveryone alive plays this exact run today. No retries, nothing purchasable.
GAUNTLET #204 · COMPLETE
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Simulated field of 40,000 players
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