⚔
RED — ATTACKThe number is damage dealt to the form.
◈
BLUE — BLOCKAbsorbs incoming damage. Gone at end of turn.
✚
GREEN — HEALRestores your health, up to 50.
⚡
PURPLE — UTILITYEnergy, repeats, damage boosts.
3
ENERGYYou get 3 per turn. The small purple number on a card is its cost. Refills each turn.
✓
ONCE PER TURNEach card can be played once per turn, then refreshes. No luck, no shuffling — every score difference is a decision difference.
◤
INTENTThe red bar shows exactly what the form will do when you end your turn. Plan against it.
⚠
ENRAGEAfter 6 turns on a form, its attack climbs every turn. You cannot stall — turtling has a deadline.
5
FIVE FORMSBeat all five to clear. Health carries over — surviving with more HP scores far higher.
◆
READ THE FORMS FIRSTEach form punishes something. One caps every hit at 8, so a single huge attack is wasted on it. Another denies energy. Tap each form before you draft — the counter is the whole puzzle.
1
ONE ATTEMPTEveryone alive plays this exact run today. No retries, nothing purchasable.
🟩
GREEN — UNTOUCHEDYou beat that form without taking a single point of damage.
🟨
YELLOW — GRAZEDYou lost 1–8 health on that form.
🟥
RED — MAULEDThat form took 9 or more off you.
⬛
BLACK — THE ENDWhere the run stopped.
◆
ALL FIVE GREENClearing every form untouched. It is possible. It is not common.